


Mehmet PALA
Immersive | Generative | Motion | Real-time | Interactive Art

A real-time data system structured as a spatial container.
Data is not visualized as a surface, but held within a volume.
Particle structures emerge, dissolve, and reorganize continuously inside the space.
The system runs entirely in real time.
What you see is a live state of a data field, not a pre-rendered sequence.
The structure is designed to integrate scientific datasets such as NASA, CERN, and various space-related data sources, allowing different forms of data to coexist and interact within the same spatial system
#vfx #storm #cinematic #unrealengine


Once, he was a guardian of the world. But power forged his own chains. For centuries, he remained bound within the heart of nature, his body woven with stone and moss. No longer human, nor divine, only silence waiting for time to move again.
#UnrealEngine #Mountains #FantasyArt #3Dart #3DAnimation #DigitalArt #Surrealism #Art


By capturing body and hand movement through Kinect and processing it in TouchDesigner, the system drives live particle behavior inside Unreal.
This project explores the connection between physical movement and digital space, turning gestures into responsive, living visuals.
#unrealengine #arrival #touchdesigner #cinema #cinematic


DATA TESSERACT
A real-time data system structured as a spatial container.
Data is not visualized as a surface, but held within a volume.
Particle structures emerge, dissolve, and reorganize continuously inside the space.
The system runs entirely in real time.
What you see is a live state of a data field, not a pre-rendered sequence.
The structure is designed to integrate scientific datasets such as NASA, CERN, and various space-related data sources, allowing different forms of data to coexist and interact within the same spatial system
#vfx #storm #cinematic #unrealengine
5 months ago

Chained
Once, he was a guardian of the world. But power forged his own chains. For centuries, he remained bound within the heart of nature, his body woven with stone and moss. No longer human, nor divine, only silence waiting for time to move again.
#UnrealEngine #Mountains #FantasyArt #3Dart #3DAnimation #DigitalArt #Surrealism #Art
5 months ago

I developed a real-time interactive system using Unreal Engine, Kinect, and TouchDesigner, where hand tracking data directly controls and moves particles.
By capturing body and hand movement through Kinect and processing it in TouchDesigner, the system drives live particle behavior inside Unreal.
This project explores the connection between physical movement and digital space, turning gestures into responsive, living visuals.
#unrealengine #arrival #touchdesigner #cinema #cinematic
5 months ago









